Portfolio
Games & projects
From cutscenes on a licensed console game to live services on EA’s biggest mobile titles, plus the things I make in my spare time. Want the PDF? Download my design portfolio or resume.
Stories from the trenches

- 16 min read
Superhero City
KlickNation’s flagship game. I started as a developer, upgraded to producer/lead developer, and settled as lead developer. I somehow did a lot of game design on it, though!

- PS2 / GameCube / Xbox
- 5 min read
Madagascar

- Talk · 2010
The Road to Superhero City

- iOS / Android
- 9 min read
Heroes of Dragon Age

- iOS / Android
- 11 min read
Star Wars: Galaxy of Heroes
Professional

Live Services Producer · EA Capital Games
Star Wars: Galaxy of Heroes
Live services producer on EA’s billion-dollar-grossing mobile RPG.

Senior Game Designer
Oberak
Senior game designer, reporting directly to the CEO/Creative Director.

PeopleFun
Bricks N Balls
My most recent role, at PeopleFun.

Producer → Creative Director · Jago Studios
Garbage Pail Kids: The Game
First as producer, then as creative director with Jago Studios.

Combat Designer → Live Services Producer · EA Capital Games
Heroes of Dragon Age
Combat designer and then live services producer: designing combat and characters.

Developer → Producer → Lead Developer · KlickNation
Superhero City
KlickNation’s flagship game. I started as a developer, upgraded to producer/lead developer, and settled as lead developer. I somehow did a lot of game design on it, though!

Cutscene Designer & Scripter · Toys for Bob
Madagascar
My first industry job! Cutscene design and scripting, plus a secret minigame.

Facebook · unreleased
Dungeon Keeper Social
A Dungeon Keeper Facebook game that never came out. I wish you could have played it; it would have been fun.

Design Consultant
Starbeard
An award-winning match-3 roguelite.

Lead Game Designer (contract)
Color Switch
A short contract as lead game designer.
Personal projects

Design, art, code, sound and music
Moustachevania
A metroidvania for hardcore platforming fans. Released free as an unfinished proof of concept, with source code and soundtrack.

Troll Farm
A political satire idle game, made in my spare time over about six weeks. Free, and about two hours long.

Stranger Cubes
An overhaul of Blob Catcher’s gameplay into a completely different experience.

Combat design and prototyping
Secret Mystery Project
Combat design and prototyping, including programming, on a project I can’t share more about.

Web · unfinished
Idle Overlord
My unfinished attempt at a mobile free-to-play idle/RPG hybrid. Playable free in your browser.

Blob Catcher
A cute but difficult hyper-casual game.
Levels & game jams

Doom 2 level
Fork and Knife in the Road
The realization of a lifelong dream: publicly releasing a Doom 2 level.

Doom 2 level
Fueled By Blood
An hour-long journey into insanity. An epic single-level adventure.
- No screenshot
Doom 2 · Bluesky Map Jam
Let It Blue
My contribution to the Bluesky Map Jam for Doom 2.

PC / Mac · Ludum Dare 41
Monster Stew
The theme was “combine two incompatible genres,” so I made an FPS/cooking game where you kill monsters, pick up their bodies, and throw them into a stew.
- No screenshot
Portal 2
Portal 2 User Levels
Levels made with Portal 2’s built-in editor. Two survive: The Smallest Room, and The Column.
Other contract work
Pixel City Bros (PC) – Game Designer (contract) Systems design for indie RPG inspired by classic SNES RPGs and side-scrolling beat-em-ups. Combat system design, character and ability designs, and other game mechanics like town reputation, arena battles, XP curves, item drops, and more.
Miscellaneous fun stuff
Harry the Handsome Executive Modding
Created ‘Return of Ubermann’ level set for Mac shareware game Harry the Handsome Executive, maintained fan site with information about level design.
Fortunately, someone uploaded a play-through of the game to YouTube: Level 1 · Level 2 · Level 3 · Level 4 · Level 5 · Level 6 · Level 7 · Level 8 · Level 9 · Level 10 · Level 11.
Music Production
Recorded, produced, and mixed demos and EPs for local bands, including the EP ‘Prolonging the Days‘ by prog-metal band Weslester.
Played drums and wrote music in local band Red Lantern.
Video Production
Produced/Directed “The Worst (and Best) Full-time Job” short doc, purchased by CurrentTV
Directed and edited a music video for high-school duo Two Seconds. (Aspect ratio broke when I uploaded to youtube, and I don’t have the source material anymore. Sad.)
Education
B.A. Cinema San Francisco State University