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<title>Aaron Nemoyten</title>
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<description>Game design and production leader</description>
<language>en</language>
<item><title>Learning About Film After Giving Up Filmmaking</title><link>https://test.aaronnemoyten.com/2022/09/29/learning-about-film-after-giving-up-filmmaking/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2022/09/29/learning-about-film-after-giving-up-filmmaking/</guid><pubDate>Thu, 29 Sep 2022 00:00:00 GMT</pubDate><description>I occasionally see posts on Reddit and elsewhere asking where to go to learn more about filmmaking, sometimes from people who spent time in film school but didn’t enjoy it.</description></item>
<item><title>How I Learned to Stop Complaining and Love the Arch-Vile</title><link>https://test.aaronnemoyten.com/2021/04/09/how-i-learned-to-stop-complaining-and-love-the-arch-vile/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2021/04/09/how-i-learned-to-stop-complaining-and-love-the-arch-vile/</guid><pubDate>Fri, 09 Apr 2021 00:00:00 GMT</pubDate><description>When I first played through Doom 2 fully as a teenager, the Arch-Vile terrified me, inducing total panic whenever one appeared.</description></item>
<item><title>Why Low Pay In the Games Industry Leads to Bad Games</title><link>https://test.aaronnemoyten.com/2020/06/14/why-low-pay-in-the-games-industry-leads-to-bad-games/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2020/06/14/why-low-pay-in-the-games-industry-leads-to-bad-games/</guid><pubDate>Sun, 14 Jun 2020 00:00:00 GMT</pubDate><description>I originally wrote this as a Twitter thread in response to the #GameDevPaidMe hashtag.</description></item>
<item><title>On Leadership and Promotion In the Game Industry</title><link>https://test.aaronnemoyten.com/2019/04/19/on-leadership-and-promotion-in-the-game-industry/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2019/04/19/on-leadership-and-promotion-in-the-game-industry/</guid><pubDate>Fri, 19 Apr 2019 00:00:00 GMT</pubDate><description>I wrote a series of tweets about leadership and promotion in the game industry that went somewhat viral (at least by game developer standards).</description></item>
<item><title>LD41 Postmortem Part 2: Monster Stew</title><link>https://test.aaronnemoyten.com/2018/05/17/ld41-postmortem-part-2-building-and-reflecting/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2018/05/17/ld41-postmortem-part-2-building-and-reflecting/</guid><pubDate>Thu, 17 May 2018 00:00:00 GMT</pubDate><description>As I said in Part 1, Ludum Dare 41 was my first game jam, and I was determined to produce a complete game.</description></item>
<item><title>LD41 Postmortem Part 1: The Games I Didn’t Make</title><link>https://test.aaronnemoyten.com/2018/04/30/ld41-postmortem-part-1-the-games-i-didnt-make/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2018/04/30/ld41-postmortem-part-1-the-games-i-didnt-make/</guid><pubDate>Mon, 30 Apr 2018 00:00:00 GMT</pubDate><description>Ludum Dare 41 was my first game jam, and I was determined to produce a complete concept.</description></item>
<item><title>10 Live Service Game Tech Mistakes And How To Avoid Them</title><link>https://test.aaronnemoyten.com/2018/04/06/10-live-service-game-tech-mistakes-and-how-to-avoid-them/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2018/04/06/10-live-service-game-tech-mistakes-and-how-to-avoid-them/</guid><pubDate>Fri, 06 Apr 2018 00:00:00 GMT</pubDate><description>Building your first live service game?</description></item>
<item><title>On Hiring, Learning, And Technology</title><link>https://test.aaronnemoyten.com/2018/04/05/on-hiring-learning-and-technology/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2018/04/05/on-hiring-learning-and-technology/</guid><pubDate>Thu, 05 Apr 2018 00:00:00 GMT</pubDate><description>At GDC 2018, I had an unfortunate conversation at one of the exhibitor booths with a CEO/founder.</description></item>
<item><title>Clash Royale Is Like Poker</title><link>https://test.aaronnemoyten.com/2018/03/18/clash-royale-is-like-poker/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2018/03/18/clash-royale-is-like-poker/</guid><pubDate>Sun, 18 Mar 2018 00:00:00 GMT</pubDate><description>Clash Royale is one of the most popular games in the world.</description></item>
<item><title>Monetization Design: The Basics</title><link>https://test.aaronnemoyten.com/2018/03/18/monetization-design-the-basics/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2018/03/18/monetization-design-the-basics/</guid><pubDate>Sun, 18 Mar 2018 00:00:00 GMT</pubDate><description>Monetization can seem foreign to designers who are new to it, and I’ve actually seen designers throw up their hands and declare “Well, I don’t play f2p games and I don’t understand why people would spend money on them anyway, so I’ll just add a bunch of monetization features that I’ve seen in other games!”</description></item>
<item><title>The Economics of Microtransactions: Consumer Surplus And Whales</title><link>https://test.aaronnemoyten.com/2018/03/18/the-economics-of-microtransactions-consumer-surplus-and-whales/</link><guid isPermaLink="true">https://test.aaronnemoyten.com/2018/03/18/the-economics-of-microtransactions-consumer-surplus-and-whales/</guid><pubDate>Sun, 18 Mar 2018 00:00:00 GMT</pubDate><description>In order to understand why so many players are willing to spend money on microtransactions in games, one must understand a key economic concept: Consumer surplus.</description></item>
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